The next victim on my quest to iPad-ificate Godot was the top-level menu. Despite having a slender menu in an industry dominated by uncontrolled menu bloat, on the iPad, this menu still looks like ordering a burrito at a French restaurant. I am not a UI designer, so I rely
Before I embarked on pouring my heart and soul into making a native iPadOS user experience of Godot, I needed to make sure that I would end up with a viable version of Godot. Building Godot to run on iPad is straightforward. The command line to do this is quite
At my talk in November, I talked about my work on the Swift bindings for Godot - allowing Swift developers to write Godot games using Swift and accessing the API that Godot exposes to developers. I also proposed rewriting chunks of Godot's own Game Editor using Swift. I
In the previous post, I discussed the role of the Split View on iGodot. In this post, I will discuss the ScenePad, which sits at the top of the sidebar on the left: The ScenePad plays an essential role in developing your game. It provides a way of managing the
This is part of the "iGodot" series of blog posts where I discuss the design and engineering decisions for adapting Godot to be a bonafide iPad application. You will find some familiar elements when you first launch the Godot Editor on a desktop. The UI is divided into
Last fall, I realized you could compile the Godot game engine to run on the iPad. This presented exciting possibilities, combining two of my loves: the Godot open-source project, and the iPad operating system. And while Godot can run on the iPad with minimal effort, it remains essentially a desktop
Command line users are known to spend inordinate sums of money on custom keyboards with special sounds to set their mood and achieve flow. Using a terminal on iPhones or iPads can interrupt this flow as you are you are forced to peck your way around an on-screen keyboard, rendering
We launched La Terminal just over a year ago with a vision of pushing the boundaries of what the command line experience could be in this mobile-first era, and today we are excited to announce the launch of El Cubo, which will take your terminal experience beyond the two-dimensional confines
We are thrilled to announce the release of La Terminal 1.4 - our most impressive update yet! Packed with new features and important improvements, this version caters to the needs of all La Terminal users. These features are so bold in nature, that we updated our icon to accentuate
With La Terminal, we strive to offer an SSH client that just works on iOS. With this in mind, I set out to make design decisions on behalf of users that would provide an experience that works out of the box while providing the best terminal emulator experience they deserve.
Today, we are introducing El Copiloto - an AI assistant to help you craft commands when connected to a remote system using La Terminal. With El Copiloto, you no longer have to struggle with remembering complex commands or scouring the internet for solutions to your terminal problems. Simply tap the
Towards Better Terminal Emulators In 1992, I fell in love with Unix and Linux, and I set this as my new home. I was coming from the world of DOS and Windows. While DOS was a limited operating system, there was a tremendous amount of innovation in text user interfaces.