Winners of the First Xogot Jam! The results are in! Our very first Xogot Game Jam has wrapped up, and we were blown away by the creativity and experimentation from everyone who participated.
Xogot Jam #1 Theme Reveal: “You’re holding it wrong” We’re excited to kick off the very first Xogot Game Jam — and the theme is: "You’re holding it wrong" Whether you choose to interpret it literally, metaphorically, or ironically, we can’t wait to see what you come up with. Games can explore orientation, misunderstanding, user
Announcing: Our First Xogot Game Jam Build a game with Godot — on your iPad! We’re excited to announce our first-ever Xogot Game Jam! Ten days where creators can explore what’s possible with Godot on iPad. Whether you’re a seasoned Godot developer interested in trying a project out on a mobile device or an
Export to Itch: Downloadable Exports Now Available When we launched Xogot last month, one of our favorite features was giving you the ability to share your game directly to the web with a single tap. No export targets, no hosting setup, no extra configuration. Your game is instantly playable in any modern browser with an easy to
Xogot Pricing Update: Free Trial, Lower Prices, and Lifetime Unlock It’s been just over two weeks since we launched Xogot, bringing the ability to edit and run Godot projects natively on iPad to the Apple App Store. Thousands of developers have downloaded Xogot in that time, and the app has ranked consistently among the top downloads in the App
Xogot at PAX East After an exciting first half of the week at GodotCon Boston, Miguel, James, and I are out at PAX East this weekend showing off Xogot — our native port of the Godot game engine for iPad. If you want to see just how powerful and intuitive Godot development on iPad can
Xogot: Godot for iPad - Available on the App Store We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-native experience - complete with an integrated code editor, 2D and 3D scene
Godot 4.4 Xogot in TestFlight Our Xogot builds in TestFlight are now based on Godot 4.4.1, bringing several major improvements to the experience of developing your projects on the iPad. Godot 4.4 delivers many great features and improvements, but Xogot developers will find these features particularly impactful: Metal Rendering Backend Historically, Godot
Giving users some Quick Wins When I first started using Godot as a casual observer, I could tell it was a very powerful system, but I also struggled to get some basic things in place. While certainly following tutorials, reading forums, and participating online would bring clarity, I felt that there were parts of Godot
Share Your Work On Surveys, most Godot users do not target mobile. Part of the problem is the extra steps that people have to take to target the platform. We think we can change that with Xogot.
Xogot: Animations Tab Let me start by apologizing for not posting updates more frequently. I am sure a better engineer would have found the time to use an AI bot to write this, but instead, I have decided to expand my list of unmarketable skills and write this update on my own -
Xogot Preview Update One month ago, we began publishing TestFlight previews of Xogot to those who signed up for our private preview. If you’re not already in the preview program, you can sign up to join the Xogot TestFlight here. I had been dragging my feet on publishing this release to squeeze
Xogot: Godot on iPad Preview We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.
La Terminal for Vision Pro We rebuilt La Terminal from the ground up to provide a first-class spatial computing experience for command-line hackers on Vision Pro.
Images on the Command Line My current favorite feature in La Terminal is inline image support. When Miguel first showed me La Terminal’s support for displaying images on the command line, my first thought was “That’s cute, but would anyone really ever use it?”. In the time since, though, I’ve found several
Simpler Terminal Input Command line users are known to spend inordinate sums of money on custom keyboards with special sounds to set their mood and achieve flow. Using a terminal on iPhones or iPads can interrupt this flow as you are you are forced to peck your way around an on-screen keyboard, rendering
El Cubo: La Terminal Enters the Third Dimension We launched La Terminal just over a year ago with a vision of pushing the boundaries of what the command line experience could be in this mobile-first era, and today we are excited to announce the launch of El Cubo, which will take your terminal experience beyond the two-dimensional confines
El Comandante: Leading your files to victory We are thrilled to announce the release of La Terminal 1.4 - our most impressive update yet! Packed with new features and important improvements, this version caters to the needs of all La Terminal users. These features are so bold in nature, that we updated our icon to accentuate
Winners of the First Xogot Jam! The results are in! Our very first Xogot Game Jam has wrapped up, and we were blown away by the creativity and experimentation from everyone who participated.
Xogot Jam #1 Theme Reveal: “You’re holding it wrong” We’re excited to kick off the very first Xogot Game Jam — and the theme is: "You’re holding it wrong" Whether you choose to interpret it literally, metaphorically, or ironically, we can’t wait to see what you come up with. Games can explore orientation, misunderstanding, user
Announcing: Our First Xogot Game Jam Build a game with Godot — on your iPad! We’re excited to announce our first-ever Xogot Game Jam! Ten days where creators can explore what’s possible with Godot on iPad. Whether you’re a seasoned Godot developer interested in trying a project out on a mobile device or an
Export to Itch: Downloadable Exports Now Available When we launched Xogot last month, one of our favorite features was giving you the ability to share your game directly to the web with a single tap. No export targets, no hosting setup, no extra configuration. Your game is instantly playable in any modern browser with an easy to
Xogot Pricing Update: Free Trial, Lower Prices, and Lifetime Unlock It’s been just over two weeks since we launched Xogot, bringing the ability to edit and run Godot projects natively on iPad to the Apple App Store. Thousands of developers have downloaded Xogot in that time, and the app has ranked consistently among the top downloads in the App
Xogot at PAX East After an exciting first half of the week at GodotCon Boston, Miguel, James, and I are out at PAX East this weekend showing off Xogot — our native port of the Godot game engine for iPad. If you want to see just how powerful and intuitive Godot development on iPad can
Xogot: Godot for iPad - Available on the App Store We’re thrilled to announce that Xogot, our native port of the Godot game engine for iPad, is now available on the Apple App Store! Xogot brings the full power of Godot 4.4 to a touch-first, iPad-native experience - complete with an integrated code editor, 2D and 3D scene
Godot 4.4 Xogot in TestFlight Our Xogot builds in TestFlight are now based on Godot 4.4.1, bringing several major improvements to the experience of developing your projects on the iPad. Godot 4.4 delivers many great features and improvements, but Xogot developers will find these features particularly impactful: Metal Rendering Backend Historically, Godot
Giving users some Quick Wins When I first started using Godot as a casual observer, I could tell it was a very powerful system, but I also struggled to get some basic things in place. While certainly following tutorials, reading forums, and participating online would bring clarity, I felt that there were parts of Godot
Share Your Work On Surveys, most Godot users do not target mobile. Part of the problem is the extra steps that people have to take to target the platform. We think we can change that with Xogot.
Xogot: Animations Tab Let me start by apologizing for not posting updates more frequently. I am sure a better engineer would have found the time to use an AI bot to write this, but instead, I have decided to expand my list of unmarketable skills and write this update on my own -
Xogot Preview Update One month ago, we began publishing TestFlight previews of Xogot to those who signed up for our private preview. If you’re not already in the preview program, you can sign up to join the Xogot TestFlight here. I had been dragging my feet on publishing this release to squeeze
Xogot: Godot on iPad Preview We are now ready for folks interested in testing it and finding places where we fall short of the expectations of iPadOS users and aspiring game developers to take it for a spin and help us identify the bumps in the road.
Godot on iPad: Summer Update This is a long-due update on porting Godot to the iPad. Shortly after my last blog post covering the development work on May 29th, Apple held its WWDC 2024 conference. I went into the conference with gusto, expecting to fully embrace all the iOS 18 APIs. I already knew by
Godot on iPad, Part 8: Code Editing This post continues the series on creating an iPad-native UI for Godot using SwiftUI. Today, I will discuss how I replaced the text editing experience in Godot for iPad with a native user experience. The Godot editor is written as a Godot application, and the text editor for authoring code
Part 7: Project Settings This post continues the series on creating an iPad-native UI for Godot using SwiftUI. Once Godot's main user interface elements were rewritten into SwiftUI, I looked for the next high-traffic target and landed on the Project Settings dialog. My original intent was to ship Godot on iPad with
Part 6: It's time for some Menu Game Theory. The next victim on my quest to iPad-ificate Godot was the top-level menu. Despite having a slender menu in an industry dominated by uncontrolled menu bloat, on the iPad, this menu still looks like ordering a burrito at a French restaurant. I am not a UI designer, so I rely
La Terminal for Vision Pro We rebuilt La Terminal from the ground up to provide a first-class spatial computing experience for command-line hackers on Vision Pro.
Part 5: Making Godot Viable on iPadOS: Development Loop Before I embarked on pouring my heart and soul into making a native iPadOS user experience of Godot, I needed to make sure that I would end up with a viable version of Godot. Building Godot to run on iPad is straightforward. The command line to do this is quite
Part 4: Godot with SwiftUI At my talk in November, I talked about my work on the Swift bindings for Godot - allowing Swift developers to write Godot games using Swift and accessing the API that Godot exposes to developers. I also proposed rewriting chunks of Godot's own Game Editor using Swift. I
Images on the Command Line My current favorite feature in La Terminal is inline image support. When Miguel first showed me La Terminal’s support for displaying images on the command line, my first thought was “That’s cute, but would anyone really ever use it?”. In the time since, though, I’ve found several
Part 3: iGodot: ScenePad In the previous post, I discussed the role of the Split View on iGodot. In this post, I will discuss the ScenePad, which sits at the top of the sidebar on the left: The ScenePad plays an essential role in developing your game. It provides a way of managing the
iGodot: Split View This is part of the "iGodot" series of blog posts where I discuss the design and engineering decisions for adapting Godot to be a bonafide iPad application. You will find some familiar elements when you first launch the Godot Editor on a desktop. The UI is divided into
iGodot Last fall, I realized you could compile the Godot game engine to run on the iPad. This presented exciting possibilities, combining two of my loves: the Godot open-source project, and the iPad operating system. And while Godot can run on the iPad with minimal effort, it remains essentially a desktop
Simpler Terminal Input Command line users are known to spend inordinate sums of money on custom keyboards with special sounds to set their mood and achieve flow. Using a terminal on iPhones or iPads can interrupt this flow as you are you are forced to peck your way around an on-screen keyboard, rendering
El Cubo: La Terminal Enters the Third Dimension We launched La Terminal just over a year ago with a vision of pushing the boundaries of what the command line experience could be in this mobile-first era, and today we are excited to announce the launch of El Cubo, which will take your terminal experience beyond the two-dimensional confines
El Comandante: Leading your files to victory We are thrilled to announce the release of La Terminal 1.4 - our most impressive update yet! Packed with new features and important improvements, this version caters to the needs of all La Terminal users. These features are so bold in nature, that we updated our icon to accentuate
Network Monitoring and iPad Windowing La Terminal's March release is out, and it is packed with new features: New network monitoring visualization, split windows and multiple screen support on the iPad, drag and drop for uploading files and much more. Network Monitoring Resource monitors now include a network traffic visualization that plots data
More Powerful Visualizations in La Terminal We just pushed a shiny new La Terminal to the App Store, featuring new and improved navigation, exciting new resource visualizations, and an integrated learning path to help you get the most out of your La Terminal sessions. In a move hailed by industry experts as "bold", "
El Preservador: SSHing Responsibly on iOS With La Terminal, we strive to offer an SSH client that just works on iOS. With this in mind, I set out to make design decisions on behalf of users that would provide an experience that works out of the box while providing the best terminal emulator experience they deserve.
Introducing El Copiloto: The AI Assistant for La Terminal Today, we are introducing El Copiloto - an AI assistant to help you craft commands when connected to a remote system using La Terminal. With El Copiloto, you no longer have to struggle with remembering complex commands or scouring the internet for solutions to your terminal problems. Simply tap the
Welcome to La Terminal Towards Better Terminal Emulators In 1992, I fell in love with Unix and Linux, and I set this as my new home. I was coming from the world of DOS and Windows. While DOS was a limited operating system, there was a tremendous amount of innovation in text user interfaces.